stellaris vassal vs tributary. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. stellaris vassal vs tributary

 
This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7stellaris vassal vs tributary  Rodmar18 General

usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. Temporarily you can keep them as buffers between you and some powerful neighbor. May 11, 2016. I know that in Stellaris you won't have the incentive of mana. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. ago. Midpoint between autonomous vassal and tributary. Thoughts? As a vassal i could feed them 3 systems i want to colonise but dont want the. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. A tributary of basic resources would be just as redundant. Would it be better to play as a megacorp and turn everyone into subsidiarys, or play as a regular militant empire, and turn everyone into…Vassal Specializations. 806 14. Release them, then declare a war to make them a tributary. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. With the new changes and traditions in 1. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. 0’s pop changes, with an empire growth slowdown as you conquered more pops, slows rather than increases your pop growth as occurred in 2. • 21 days ago. They should never have been implemented. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. Make tributary is a war goal and diplomacy demand. In Stellaris you can research fusion reactors. You have to select the correct wargoal when you're declaring war. If this is only about turning a rebellious vassal loyal again, you can improve relations and make sure you have a (much) larger fleet than them. I guess good vassals would need a proper diplomacy system and a competent AI, both of which Stellaris is unfortunately woefully lacking in. But i want to role play as an empire that rules core worlds while letting vassals rule in their stead but sadly their is no real benefit to vassalizing anyone apart from tributary (which makes feudal society useless). I faced inaccessibility of war for submission (as the vassal or the tributary), I send the offer "To offer the status of protectorate" or "To demand a tribute", any empire refuses (well, on a kraytsny measure while there are no concordants peacefully), then I come into options of declaration of war. With the rework that means you can specialize your vassals Vassals Expanded and Reworked. You will be presented with many options as demands, and “Vassalize” is one of the options. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. As Tributary you get a small part of their resources. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. vassals under feudal empire would only have a modifier that weighs in its own strength as well as its vassal allies. Stellaris desperately needs a threaten mechanic. 8boy09. Since they were the ones that started the request they can't decline. I just technologically enlightened two races, immediately making them vassals. Squeezing the most out of your vassals. If you got a particularly worthless planet, you can purge your own machines and fill it with the organics for a vassal. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. During the 18th century, the Ottoman Empire controlled many vassal and tributary states such as the principalities of Wallachia and Moldavia, or. The overlord can't curtail their expansion, doesn't interfere in any of their wars (and vice versa), the tributary simply feeds them resources. Reply . 166. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. If you can put the AI into a suitably bad position, they will surrender and thereby cede systems you have not actually conquered. Stellaris Wiki Active Wikis. Lets find out. 7: 0 to 225 Vassal limited to 45% maximum tax Subsidiary or Tributary cannot receive subsidy; Research Research 0 to −90 +3. Unregulated means no change, controlled gives your vassal pops a push towards your ethics (like that one galactic community proposal) but your vassal dislikes it, puppet gives a stronger push and allows the overlord to buy the "embrace faction" option for the vassal. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. No impetus, no drive to do anything. To do this method, whoever you’re trying to make your Vassal must be at peace. Method 3: Make a Sector a Vassal. 0 unless otherwise noted. You get 1 influence point for each protectorate you have established. 3] This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. DeadAirRT1 • 7 yr. 1 This mod expands how vassals work. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Stellaris Dev Diary #318 - Announcing. This is my first game of Stellaris, I turned a sector I conquered into a Vassal early on because they were seriously generating sprawl. Created Jul 31, 2015. All subject types now grant a small degree of influence, which can be put. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. 27. Funny is the contracts allowed it you could give a empire 100 percent of everything but if you ask just for 15 percent of anything they say how dare you make such a. Help with Vassals. Wupps had that backwards. Wars are how mid-game and end-game borders are usually drawn. Stellaris Real-time strategy Strategy video game Gaming. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. However, having a Hegemony does work better for you for the federation benefits. 70. See screenshots for new tradition effects. on a side note I just found inwards perfectionists can create tributary's instead of vassals. Granted I play with mods like Stellaris Evolved and Gigastructures so there's tech at play that is extremely advanced and game changing. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. Once the request appears invite them to make a federation, after it's creation go to the vassal request and accept it. Midpoint between autonomous vassal and tributary. Tributary 0 L-Sector / Grey Tempest 2 Customizations/Patching of Startnet. Authors description: Exalted Domination – Vassals And Tributaries. Good news is theres no penalties to being a vassal. Having signed a pact with a foreign power, they are often at the whims and mercy of their overlord, forced to bend to whatever rules and regulations their liege wishes. Tributary is not the same as vassal. For Stellaris 2. 3. ago. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. I almost dropped $20 on day one. As mentioned by u/IisaMonkey, just integrate them, make it a sector, and be done with it for now. r/Stellaris. Food is minimal, and getting tributary after tributary can cover your economy for the most part. The closest I ever get is like -35 or something, even though they are sourrounded by my other vassals, we have a very good standing and my fleet is superior. Came out of a Casus Belli in a war with some lizard like creatures, i turned them into a vassal and then listened to their unnatural howling (sweet music to my ears! xD) and then i released them a few months later as the whole liberty of being a member of the united human colonies is completely at odds with forcing another race into servitude. r/Stellaris. I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of. -100 for vassaling and -100 for something like war at itself. Thanks beta testers, now I can wait for a sale. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. I recently got into this game, and in my current game I’m playing as a very militaristic empire. I've been playing a lot with the feudal civic and having fun but one of my problems is that unless I create the vassal myself I have no idea how to rename the vassal. Spend more time with them as a regular vassal and specialize them mid game if they are doing well. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4 worlds about to fall to crime. They are a Tributary that can build its own fleet and has a max tax rate lower than that of a tributary. So, for example, I could demand an empire become my vassal, have them refuse, and then choose to declare war on them to become a tributary or a vassal. Vassal cost 60 (NO MATTER THE SIZE!) while 3 planets cost roughly 90 warscore. Your vassals will then rebuild those depleted fleets so you don't have to. on the other you get this vassal/tributary mechanic preventing any surprise by making sure the subjugation candidate will either accept or be crushed, removing any real risk. But thats one of the problems with stellaris, they took the diplomacy and warscore systems from Europa Universalis and changed them, making them a LOT. If you have 250K strong total, let them possess a 50K fleet and then they'll help you in wars. See screenshots for new tradition effects. #3. So the differences are that Hegemons don't give any contribution to your empire like a Vassal or Tributary does, so in that sense they're a little weaker. You basically become…In fact, they managed to wallop the Tuxkans so hard in the last war, not only did they convert a third of the former Tuxkan territory into a friendly vassal state (the Imperium of Berni, in orange-green), but they did so while simultaneously occupying over half the territory of the Holy Adeex Order on their other flank, which used to be allied. If this isn't the case then something is missing. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Rord64 Mar 18, 2018 @ 6:06am. It is better to release well developed planets as vassal rather wait for them to develop. min. Tributary. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Wether you consider it to be decent or not - is more of an opinion. Mar 29, 2022; Add bookmark #14. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Tributaries at least give you some basics. ; About Stellaris Wiki; Mobile view vassals are better than having tributaries or trying to conquer one planet at a time because they can be integrated into you country for some cost in influence and will cost far less to demand than the sum of all of their planets added together. Correction: Only voluntary protectorates give you influence. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. 2. -100 for vassaling and -100 for something like war at itself. Food is minimal, and getting tributary after tributary can cover your economy for the most part. A vassal has still some use, even if their military support is questionable, e. If you want the extra resources from a vassal with none (or very little) of the headache that comes with loyalty management and specialization, and you don't plan on integrating them either, tributaries. #2. Hence why it is bonkers that such an easily accessible AP allows you to outright eliminate this limitation, making civics like Feudal Society obsolete. And if you really, desperatly want an FE vassal, Gigastructures offer you some very "subtle" way to do so, by subtle I mean weaponizing an entiere solar. This is good for the overlord, because 50% of X+Y is better than 50% of X, but also helps the tributary stay solvent because the 50% of Y they get to keep is covering the deficit that might otherwise exist if they were just 50% of X. g. ago. They're a tributary. I prefer conquest. Yeah that’s probably one of my biggest sadnesses about stellaris, that you don’t have all that much obvious control over your subject empires, your ideas sound great but I’d also love to have at least a little direct control, like ordering your vassal to protect a specific system or build ships, I don’t like that you basically end up fighting wars alone with just. If you have a Defensive Pact or higher (Alliance. 'War score' at the beginning of war says it's -200. There certainly are some gains from having direct (or sector) control over planets instead of letting other empires technically own them, but also some drawbacks. Exalted Domination – Vassals and Tributaries [3. Then you can declare a war that makes them become your vassals when you win it. If you're not domineeringly powerful, vassal is a good choice to set them to follow your ships and act as extra power in most fights. What you did also works if you can get the warscore. Thirdly you need less than Cordial relations (in other words Neutral or worse) with your puppet for it to be available in the diplomatic play list. Now, lets compare it to how far we are with fusion and what there is to know and what problems there are to solve. I am looking for something that lets a nation be your subject and grant you their dev for GC, but simultaneously have the freedom to have alliances. Edit the contract as you see fit, and it will have either a red cross or a green tick. It was a tributary in a mercantile federation. Stellaris Game Designer. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. I play tall and use tributaries. improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and. Its not a bug. So Materialist feudal playthroughs can be crazy good. Edit: says cannot build more than one. Cost, size, upkeep everything to do with ships is peniltized by 50%. Vassalization request towards a Machine Intelligence empire. They are all extremely strong perks with them. For instance, one of my allies wanted to go to war to make a tributary of another empire. So my problem is that when i take control of enemy starbase/invade their planet i automatically gain control over it. 84-0. It can be useful to give land to vassals in war declarations. A tributary gives you a portion of income. ago. I've seen threads saying they weren't all that good. I dunno man, but it seems OP. Vassalisation war goal doesnt even appear. Since it was accounting for these bonuses when it originally built its economy it is no longer able to. If your Ruler or Heir is "unmarried" you can marry an unmarried Ruler or Heir of the. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. CalebS92. Go into the diplomacy tab with the empire you wanna vassalize. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. Sometimes, vassals are used to help manage large empires, though often suboptimally. Both subject types count towards the unity bonus tradition. Warfare. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. As the title says, is there any way to prevent this? I tried not overtaxing them with tributes, so they have enough resources to keep their planets in order, didn't work. Overlord will allow you to assign a Vassal Specialization to your subjects. Well, actually, it's relatively easy to make them accept to become a specialist vassal. Creating a Vassal Out of A Sector. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. • 1 yr. ago. Vassals serve one purpose: meat shield. 7 to −3. 4. MEbigBoss. PS4 •. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Subsidiary or Tributary must pay at least 30% tax; Advanced Advanced Resources 0 to −45 +3. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. Becoming Tributaries Instead of Normal Vassals is Very Frustrating Bankipriel Mar 29, 2023 Jump to latest Follow Reply It is very frustrating after. QA. 385K subscribers in the Stellaris community. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. 0 unless otherwise noted. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. You get 1 influence point for each protectorate you have established. While having separate vassal types seems cool I’d honestly rather keep them all “vassals” but allow weather or not my vassals can expand as a diplomatic decision. Tributary gives you the full freedom, but doesn't give you the GP dev. Lets say the overlord produces 100, and so would now be 93 as it is "given" to the vassal. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. I think you need to have unrestricted wars policy to use it though. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Yeah despoliation is mainly to raid for pops even during the early game. 0 unless otherwise noted. A vassal nation in Stellaris is not the same thing as a vassal in medieval Europe. -must be neighbor. ago. r/Stellaris. Continue browsing in r/Stellaris. Please note these costs are over and above a base cost of 20 influence points. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. Vassal & Tributary management / overlord's orders / united voting. Never rely on them for anything. You can easily rename your capital system, and so, you can easily rename your subjects. Create a vassal using the sectors menu (as big or small as you want), the vassal will inherent all your techs and ethics. Vassal specialist types are suddenly not showing in either the propose subjugation or agreement negotiations menu. Managing Integrated Vassals. Ergo, you pick neither, and you pick a different vassal type instead- like a. x. As a megacorp, you are mostly making tributary vassal requests, so you get a basic resources boost, utilizing 30% of the vassals economy, only furthering your economy to easily vassalize more and more. This is good for the overlord, because 50% of X+Y is better than 50% of X, but also helps the tributary stay solvent because the 50% of Y they get to keep is covering the deficit that might otherwise exist if they were just 50% of X. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. For the first 50 years, that is decent. r/Stellaris. A protectorate will follow you into war. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. Feudal is also the only way I know thus far that makes a 1 system play through possible. Now your tributary gives you energy and minerals, add part of their naval cap to the federation fleet, and they're pulled into any wars you're involved in, because they count as federation members. Meaning the more you're winning against your tributary, the more war score your tributary will get against you. Tributaries are much better imo. Both work a bit differently. Vassal ai is completely useless. No no it was the other way round. Zijkhal • 4 yr. Prospectorium advantage is that they will get bonus on basic, advance and strategic rerources, has chance to find deposit in space and will never be downgrade to protectorate but get nerf on science production. imperialists) and ethos (individualist vs collectivist, etc). I have no idea on that. 10. 10. Systems cannot be removed from a vassal. The rights and. So, after my first very successful game as an Inward Perfection empire, I played some Authoritarians in a crowded galaxy, and after carving off a roughly 'fair' slice of the pie (small empire, space-wise; I was stuck close to the core. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Copyright © 2016 Paradox Interactive AB. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. ago. Blorg Friends. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. This page was last edited on 7 June 2023, at 11:13. Honestly, for AI ones under you, it's hard to beat Tributary or normal vassal for any of the bonus lol. See screenshots for new tradition effects. AI will surrender quickly, especially early game. . Can i change that after ive already gained them as a vassal? Edit: guess i should read the link u sent lol . Originally tributaries weren't protected by their Overlord wich made it a pretty useless thing, since you waged. So if a xenophile has a xenophobe vassal, he can grant his xenophobe vassal "cleanse planet" wargoals. However, it pays a substantial amount of tribute to its overlord in exchange for protection. EDIT: This is about 1. Click that, send, wait till they deny your offer and then you get the belli. IMO tributaries are worth it in the early game. 138 Badges. Saying no to overlord contracts costs them influence, so by spamming the contract of them over and over they eventually run out and have to agree. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. This button may be. Part of Angler-Catalytic's strength is in the tributary economy, as when you release a vassal, it will have Angler as well, and that will be useful for off-shoring your food-input economy to an external tax base. If I can make tributaries -> vassals and then diploannex them at a later date, I'm peachy. But honestly there's very little reason to continue this game. See screenshots for new tradition effects. Just librated a planet in a defensive war and now have the choice to vassalise them or form a federation. Vassal vs. 0. In essence, a Tributary is a more independent vassal that you cannot really control. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 37 votes, 46 comments. Hydroxylfox • 4 yr. Stellaris. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Vassaling can make harder to conquer but not really if said vassals are in alliance with war controls. Plus, if you've gotten said protectorate by doing something like. Making them exponentially stronger. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. ; About Stellaris Wiki; Mobile viewA tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Turns out I got 40 systems or so and 3 inhabited planets. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. Legacy Wikis. 36 comments. A Liberation war should remove its target from their Federation, as well as changing their ethics, if successful. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Join. Mhh I guess you can lower the mandate requirement by getting war score cost reductions like diplomatic idea, or admin efficiency from admin tech and absolutism but I don't think that you will be able to lower a 300 mandate requirement to less than 100 any time soon without any kind of war. Tributaries are cool. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. Tributaries basically become diet vassals; they pay you loot but still fight in your wars. You probably just grabbed a vassal with massively dissenting ethos and a government that doesn't like having an overlord. Since 3. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Mapsaregreat • 1 yr. Atunomous vassal gives you freedom to wage your own wars, but not to make. 1. AND you can integrate protectorates into your empire. 15 research production rate. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Get them to agree to it themselves, or force them to submit with a war. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. ehh I lost the megacorp. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Tributary I've noticed the empires LOVE to demand tributary of anyone weaker than them, but I've never seen them demand vassalization. 5) so the vassals new value would be 57. Stellaris Real-time strategy Strategy video game Gaming. Stellaris. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. Question about vassal criminal syndicate. 5. Also use the make tributary war goal and claim the systems with rare strategic resources like Dark matter, living metal and zro. This protection may include military support, diplomatic backing, or other forms of assistance. Presets have a list of default terms and can have additional unique effects tied to them, like. This is my first game of Stellaris, I turned a sector I conquered into a Vassal early on because they were seriously generating sprawl. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Precisely why it's broken. Since you can do contract negotiations, there shouldn't be any difference right because you can just set all the categories to the same setting right? Subscribe to downloadVassals and Tributaries - Exalted Domination [2. Possibly replaced by their overlord, or the galactic empire will just be dissolved (perhaps even have some kind of event where people panic because the protector-turned-ruler just got punted, that'd be pretty frightening)Yes but, They still count as a subject so unity from the tradition, and give . 5 loyalty (0. More bang for your war bucks, let. Tributary will really boost your economy, so you can put out a lot more research and alloys and have less of your pops mining and energy production. Vassals are even worse on higher difficulties, since no matter. Paradox Staff. I always do this with hegemoneis. This thread is archived. The new empire that's created as a result of Liberation has a large bonus to their opinion towards you because of the Liberation, so you should be able to vassalize immediately. So there is no reason to not integrate a vassal unless you are fine with having a worthless pile of pops on the map. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. Voidborne •. And with federation DLC the hegemony makes vassals obsolete for puppet master style. Ive heard somewhere that if your vassals hate you, then they wont help you in anything. I tried increasing the AI difficulty and scaling so they get more bonuses to their planets, didn't work either. This is an awkward. Navigate to the Propose Subjugation option.